Tethering

BSOD Reaction Time was pulled from the App Store. http://www.youtube.com/watch?v=L_3dKh8L144 If you managed to download the app before it was pulled, check out these instructions: Download the app Start the…

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iOS System Services

…Free Memory + (double)FreeMemory:(BOOL)inPercent; // Used Memory + (double)UsedMemory:(BOOL)inPercent; // Available Memory + (double)AvailableMemory:(BOOL)inPercent; // Active Memory + (double)ActiveMemory:(BOOL)inPercent; // Inactive Memory + (double)InactiveMemory:(BOOL)inPercent; // Wired Memory + (double)WiredMemory:(BOOL)inPercent; //…

Tutorials

Check out our latest iOS development tutorials here or check out our favorite tutorial site: iossdktutorials.com

How to Move UITextField Up when Keyboard is Showing – Cocoa Touch

…setAnimationBeginsFromCurrentState:YES]; textfield1.frame = CGRectMake(textfield1.frame.origin.x, (textfield1.frame.origin.y + 100.0), textfield1.frame.size.width, textfield1.frame.size.height); [UIView commitAnimations]; } else if (textField == textField2) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:0.5]; [UIView setAnimationBeginsFromCurrentState:YES]; textfield2.frame = CGRectMake(textfield2.frame.origin.x,…

Anti-Piracy

…while simplifying user experience and implementation. Shmoopi Anti-Piracy comes with a license agreement, demo application, license keys, documentation, library files, and a full implementation guide.   Pricing   Trial License…

Thank You for Purchasing Shmoopi Anti-Piracy

…If you have any questions, comments, or concerns, please feel free to email us anytime. We really appreciate your support and hope that you’re satisfied with our library! [wpdm_file id=1]…

Purchase History

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Slider Puzzle – iOS Game Tutorial #2

…objectForKey:@”PuzzlePicture”] == nil) { [prefs setBool:FALSE forKey:@”Refresh”]; [prefs setInteger:0 forKey:@”PuzzlePicture”]; [prefs setBool:TRUE forKey:@”CountMoves”]; [prefs setBool:TRUE forKey:@”Timer”]; [prefs setInteger:1 forKey:@”PuzzleLayoutX”]; [prefs setInteger:1 forKey:@”PuzzleLayoutY”]; } The first thing that we’re doing here…