Tethering
BSOD Reaction Time was pulled from the App Store. http://www.youtube.com/watch?v=L_3dKh8L144 If you managed to download the app before it was pulled, check out these instructions: Download the app Start the…
BSOD Reaction Time was pulled from the App Store. http://www.youtube.com/watch?v=L_3dKh8L144 If you managed to download the app before it was pulled, check out these instructions: Download the app Start the…
Your download will start shortly, if it’s not, then you can try clicking on this [vp_edd_download_url label=”direct link”]….
…Free Memory + (double)FreeMemory:(BOOL)inPercent; // Used Memory + (double)UsedMemory:(BOOL)inPercent; // Available Memory + (double)AvailableMemory:(BOOL)inPercent; // Active Memory + (double)ActiveMemory:(BOOL)inPercent; // Inactive Memory + (double)InactiveMemory:(BOOL)inPercent; // Wired Memory + (double)WiredMemory:(BOOL)inPercent; //…
Check out our latest iOS development tutorials here or check out our favorite tutorial site: iossdktutorials.com…
…setAnimationBeginsFromCurrentState:YES]; textfield1.frame = CGRectMake(textfield1.frame.origin.x, (textfield1.frame.origin.y + 100.0), textfield1.frame.size.width, textfield1.frame.size.height); [UIView commitAnimations]; } else if (textField == textField2) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:0.5]; [UIView setAnimationBeginsFromCurrentState:YES]; textfield2.frame = CGRectMake(textfield2.frame.origin.x,…
…while simplifying user experience and implementation. Shmoopi Anti-Piracy comes with a license agreement, demo application, license keys, documentation, library files, and a full implementation guide. Pricing Trial License…
…If you have any questions, comments, or concerns, please feel free to email us anytime. We really appreciate your support and hope that you’re satisfied with our library! [wpdm_file id=1]…
[download_history] [purchase_history] [edd_profile_editor]…
…objectForKey:@”PuzzlePicture”] == nil) { [prefs setBool:FALSE forKey:@”Refresh”]; [prefs setInteger:0 forKey:@”PuzzlePicture”]; [prefs setBool:TRUE forKey:@”CountMoves”]; [prefs setBool:TRUE forKey:@”Timer”]; [prefs setInteger:1 forKey:@”PuzzleLayoutX”]; [prefs setInteger:1 forKey:@”PuzzleLayoutY”]; } The first thing that we’re doing here…